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Animation and AA (Image Sampler)

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  • Animation and AA (Image Sampler)

    Working on a test animation of a kitchen.
    There are some chrome appliance handles and table legs
    that I just cant seem to clean up. (Sorry no pic at this time)

    Went from using Adaptive Subdivision 0 and 3 to fixed rate of 3 with
    Random checked. This cleaned it up quite a bit. Question is should
    I stick with fixed rate? This is what the manual suggests for large scenes
    and it is indeed faster thus far. Anyone run into similar situation?

    To compare the Fixed rate method takes 50% less time to render than
    Adaptive with less time. I did a test with a smaller scene just a couple
    minutes a frame. Fixed rate was faster but I had to use a value of
    4 with Rand, at 5 with Rand it took longer that Adaptive.

    Any tips would be great. These frames take quite a long time to render so
    testing right now is quite painful. The Adaptive version took 4h42m on a
    Dual Intel 2.0 and with Fixed it was 2h24m (same box)
    "It's the rebels sir....They're here..."

  • #2
    I would like to see your settings settings and a image would help too...

    Are you using very high interpolations? What look up method are you using? Seems very high render times for a animation
    How many subdivisions are you using for the glossi reflections?

    Gonçalo

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    • #3
      Will try to get you some more complete info this evening, in a bit of
      a crunch at the moment. Thanks GoncaloP, Agreed the times
      are high, hopefully when I get more info you can show me the way.
      "It's the rebels sir....They're here..."

      Comment


      • #4
        Ok here we go.

        This is the first frame of the sequence, very short only a pan across the
        room over 240 frames.



        The red circled areas show where I am having some problems



        The tile backsplash, the grout lines are jumpy and grainy.
        Basice VRay mat with a bump (sorry forgot to screen cap the mat before
        I left work)
        The legs of the table and the salad bowls under it are smooth but over the
        animation there is some twitching.

        VRay Settings


        Stainless material
        Mainly from settings found here on the post. Interpolation was just not
        working and lower Subs did not work well at all, for the most part it
        is clean, the Chrome is the problem.


        Chrome material
        Fairly basic. Pretty much use the same settings for mirrors (almost)
        and there are no problems with flat objects. But the handles and table
        legs are a mess, grainy and twitchy.



        One more mess to add. Recently I had some unfurnished animations with stainless appliances
        in the kitchen. When my box would render the stainless it was like the
        smoothing groups would change slightly causing the reflections
        to "jump" or warp in a different direction. So I did a clean sweep and MAX
        and all related plugs and a re-install. I thought this was resolved. I will
        check the bad frames tomorrow to see if my machine rendered any of
        them.

        All of the slaves are running same versions of everything.

        I will VNC tonight and rerender with .25 and .25 for the Clr and Nrml thresh
        and turn up the sub-divs on the Chrome and will check the result in
        the morning when I get to work. Will post results.
        "It's the rebels sir....They're here..."

        Comment


        • #5
          Update:

          Re-solved with Animation High settings @ every 10 frames
          (previous was every 5 - would this cause higher times?!) and changed
          the chrome sub-divs to 20 and the Stainless to 40.

          The render time has dropped to about 1hour per frame on the single
          AMD 2600XP's so that is nice. But the stainless is back to looking grainy
          and the Chrome appears to be the same. It is so weird, it seems that if
          you put the chrome mat on any cylindrical or curvy object that is relatively
          small it will be grainy, the larger the object the cleaner it will render
          though the sink uses the same material and it is clean.
          Took the bump off the backsplash, it is cleaner but still grainy in the
          grout areas.

          No matter what I do to the appliance handles they will not clean up.
          Not really what to try now.
          Perhaps now I should increase the AA to 4 and see what happens.

          Vlado?
          "It's the rebels sir....They're here..."

          Comment


          • #6
            If you have lots of glossy effects, it's best to use Fixed rate. 3 subdivs is probably too low for the fine detail that you have; use 4 or 5. Also try playing with the QMC sampler parameters to control the quality of glossy reflections (for example, increase the Min samples, or lower the noise threshold and/or the early termination amount).

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Will do, thanks Vlado.
              "It's the rebels sir....They're here..."

              Comment


              • #8
                One more thing, bad smoothing can show up in reflections, perhaps try to redo the smoothing on those items with a thresh of 35.
                Eric Boer
                Dev

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                • #9
                  I have similar issues with animation and 'flickery' edges to objects. I have used fixed AA and 'random' unchecked.

                  Should 'random' be checked or not vlado?

                  Comment

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