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Light Cache through backburner several cameras - animation

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  • Light Cache through backburner several cameras - animation

    Hi, i have a fly-through with diferent cameras, like 7, and i have a small farm, so i would like to each pc compute the lc pass from one camera, (instead of doing it one by one on the workstation). So here is what i've been doing.
    1. time output - single
    2.check only net render.
    3.check "don't render final image"
    4.LC parameters: mode fly-through, check on "dont delete, check on "auto save" (with a proper filename "RP-LC-CAM-01.vrlmap" on network address).
    ---- NETWORK JOB ASSIGNMENT----
    5.Job name
    6.connect
    7.check on "initially suspended"
    8. submit
    on this step is what i got a "file....c:/users...max is possible corrupt. would you like to try to resave?"

    so im stuck, what could i possible been doing wrong?.
    any advice on this?.
    ----------------------------------------------------------------------------------------
    Arch Pedro A. Solano
    "Save the irradiance map, save the render"
    Vray 3.10.03|3DMax 2011 x64|Intel Core i7-2600 CPU @3.4GHz|16GB Ram|Windows 7 Ultimate SP1
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