Just looking for some general info on how one would deal with a fairly high poly count scene, up around the 20 mil poly mark and around 900 lights.
So far ive just been using a lot of x ref's and instances, but is that all you can do?
Also is max 6 better at handling high poly scenes now?
And last question, what would you reccomend for the raycaster params?
The scene im working on at the moment is a car chases scene through a lot of streets and tunnels, ive all ready split the storyboard up as much as i can, and want to try and be able to make it with only the gig of ram i have here.
So far ive just been using a lot of x ref's and instances, but is that all you can do?
Also is max 6 better at handling high poly scenes now?
And last question, what would you reccomend for the raycaster params?
The scene im working on at the moment is a car chases scene through a lot of streets and tunnels, ive all ready split the storyboard up as much as i can, and want to try and be able to make it with only the gig of ram i have here.
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