I'd like to know how the render passes work:
before I had a HDRI image (both for illumination and relections) with 1.0 multipiler, and I had 6 pass (interpolated reflections, high settings).
Now I have the same background image (1.5 multiplier for illumination, 0.5 for reflections), and I have 7 passes.
Why?
What does it mean?
I think that we should understand the method beside the rendering process, to be able to optimize the final image.
(P.S. I have 15000 frames... so you understand what I mean...)
before I had a HDRI image (both for illumination and relections) with 1.0 multipiler, and I had 6 pass (interpolated reflections, high settings).
Now I have the same background image (1.5 multiplier for illumination, 0.5 for reflections), and I have 7 passes.
Why?
What does it mean?
I think that we should understand the method beside the rendering process, to be able to optimize the final image.
(P.S. I have 15000 frames... so you understand what I mean...)
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