2 things.
I'm rendering out sequences with the velocity render element for use in nuke. does anyone know of any advantages to using real smart motion blur in nuke as opposed to using nukes built in vector blur?
the second thing is if I have to generate a velocity pass that rsmb can use I am figuring I have to use the method of setting a max velocity and clamping the result to generate the r and g information that real smart likes. is there any way of sampling the velocity without rendering? i thought i might be able to do a low res prerender and store the results of the "max velocity in last frame" entry in the velocity element and then determine what was the max for the whole sequence.
Thanks,
V Miller
I'm rendering out sequences with the velocity render element for use in nuke. does anyone know of any advantages to using real smart motion blur in nuke as opposed to using nukes built in vector blur?
the second thing is if I have to generate a velocity pass that rsmb can use I am figuring I have to use the method of setting a max velocity and clamping the result to generate the r and g information that real smart likes. is there any way of sampling the velocity without rendering? i thought i might be able to do a low res prerender and store the results of the "max velocity in last frame" entry in the velocity element and then determine what was the max for the whole sequence.
Thanks,
V Miller
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