Hi, all
I read some tutorials on HDRShop to get better understand of HDR image. I have several questions as stated below:
1) Are all HDR image made up of photos that catched by a panoramic camera? Or are they all Panoromas?
2) Why is HDR image divided into four types: Mirrored ball, Angular(light probe), Latitude/Longitude, Cubic(Vertical cross)? Or say, what's their usage respectively?
Above I just follow those four terms according to HDRShop. In Vray they're: Angular map, Cubic Env., Spherical Env. & Mirrored ball. What's the exact relationship/difference between them of the two software? Most of my hdr files are marked as *_probe.hdr , *_cross.hdr & nothing else. Of course HDRShop can covert between two of the four types. Thus promotes question 3) Is the "map type" in VRayHDRI map intended to convert HDR image from one type to another, or just let me mark up which hdr map type I've chosen so that VRay will know it to deal with?
-If Vray makes convertion, does it make the same operation with that of HDRShop? I mean, if the converted image can be output, will it look same as that converted in HDRShop?
-If the "map type" is just for a mark to VRay, where can I get a hdr file of "spherail Env." type? You know the other 3 types, anyway, can be got from HDRShop Panoramic Transformation already.
4) Does the multiplier value in VRayHDRI map mean the intensity of HDR image to lighting the rendererd scene?
5) For a HDR image it is said you can use it lighting a scene for realtime rendering, e.g., from morning to evening with exporsure value changes to the same HDR image. How can I ctrl this exprosure value in VRay/MAX?
6) How to map HDR image as Env. lighting/GI in VRay? If it is mapped as general map that is assigned on a skydome sphere, how can I preview it in viewport?
Thanks for any reply,
-Percy
I read some tutorials on HDRShop to get better understand of HDR image. I have several questions as stated below:
1) Are all HDR image made up of photos that catched by a panoramic camera? Or are they all Panoromas?
2) Why is HDR image divided into four types: Mirrored ball, Angular(light probe), Latitude/Longitude, Cubic(Vertical cross)? Or say, what's their usage respectively?
Above I just follow those four terms according to HDRShop. In Vray they're: Angular map, Cubic Env., Spherical Env. & Mirrored ball. What's the exact relationship/difference between them of the two software? Most of my hdr files are marked as *_probe.hdr , *_cross.hdr & nothing else. Of course HDRShop can covert between two of the four types. Thus promotes question 3) Is the "map type" in VRayHDRI map intended to convert HDR image from one type to another, or just let me mark up which hdr map type I've chosen so that VRay will know it to deal with?
-If Vray makes convertion, does it make the same operation with that of HDRShop? I mean, if the converted image can be output, will it look same as that converted in HDRShop?
-If the "map type" is just for a mark to VRay, where can I get a hdr file of "spherail Env." type? You know the other 3 types, anyway, can be got from HDRShop Panoramic Transformation already.
4) Does the multiplier value in VRayHDRI map mean the intensity of HDR image to lighting the rendererd scene?
5) For a HDR image it is said you can use it lighting a scene for realtime rendering, e.g., from morning to evening with exporsure value changes to the same HDR image. How can I ctrl this exprosure value in VRay/MAX?
6) How to map HDR image as Env. lighting/GI in VRay? If it is mapped as general map that is assigned on a skydome sphere, how can I preview it in viewport?
Thanks for any reply,
-Percy
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