OK,... I have a scene with a spherical sky that is a mesh surrounding things. In the object properties I have turned off cast and receive GI effects, but the sky object still blocks the light from my environment.
If I hide the sky mesh things are the way I want,... I'm simply using GI to get an overall ambient lighting to my scene, and calculating this with the sky mesh simply takes too long and is unneeded.
So,... is there a way to make the mesh not be seen at all in the GI calculations? I know I can hide the sky, compute the irradience map, then unhide the sky, but this is an animation and that will not work well.
Hope this makes sense.
anyone?
If I hide the sky mesh things are the way I want,... I'm simply using GI to get an overall ambient lighting to my scene, and calculating this with the sky mesh simply takes too long and is unneeded.
So,... is there a way to make the mesh not be seen at all in the GI calculations? I know I can hide the sky, compute the irradience map, then unhide the sky, but this is an animation and that will not work well.
Hope this makes sense.
anyone?
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