I am having a hard time avoiding the white border around my objects in post. I render out a black environment, like suggested, but I still can't comp in a nice sky. I have dozens of bitmaps, mapped to tree leaves, and I would like to change the blur to something like .001. I would also like to turn off the filtering. Is there a script that can do this across my scene, or do I have to go into every texture. Is this the right direction to go in, or are you guys mapping a sky to a plane?
Thanks!
Thanks!
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