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  • Vray light as mesh object

    I have a vray light as a mesh object, my problem is the light just looks flat. Basically it looks like a white rectangle. Im trying to get it to match the wall lights in the reference image attached. I did try putting a falloff map in the texture slot of the vray light, but that just turned it black, any suggestions on a better way to give it more depth and not look flat.

    Thanks so much any help

    The small cropped image is my render and the large image is the reference.

    -B
    Attached Files
    Last edited by Billabong; 19-07-2011, 08:58 PM.
    www.billa1.com

  • #2
    Never mind. I figured it out. I just unticked Replace mesh with light and made the light invisible. I then made a vray light mat, with a falloff, for the lamp cover.

    Sorry for the Inconvenience

    -B
    www.billa1.com

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    • #3
      As you can see, Im still not getting great results. It just still looks flat. Here is what I have setup.

      I made two Vray lights and made them both mesh objects. I put one inside the lamp and its only affecting the the lamp, I then put another one on the outside of the lamp and had it affect everything else. I think im getting close, but still not there. I am really stumped here.

      I appreciate any help

      -B
      Attached Files
      www.billa1.com

      Comment


      • #4
        Personally would model the shade with single face thickness and use Vray2Sided mtl on it. Then use a cylindrical vray mesh light inside. Also dont use straight white for the colour of the light.
        Then bit of glow in post.. should work better.

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