I have a vray light as a mesh object, my problem is the light just looks flat. Basically it looks like a white rectangle. Im trying to get it to match the wall lights in the reference image attached. I did try putting a falloff map in the texture slot of the vray light, but that just turned it black, any suggestions on a better way to give it more depth and not look flat.
Thanks so much any help
The small cropped image is my render and the large image is the reference.
-B
Thanks so much any help
The small cropped image is my render and the large image is the reference.
-B
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