Hi,
I have this model of a light reflector, which has a mirror material on it. However the surface should appear to be facetted, as in the rendering next to it. The model is smooth, and I would like to find a material solution to make it look like it's facetted. I cannot modify the model, as I need to apply this look to hundreds of other imported step files, so remodeling each reflector is just too much work.
I have been trying stuff with bump maps created from z-depth maps, checkers etc...
I also tried to apply a 3ds max material with the facetted option turned on, but for some reason this doesn't work on this imported step. Even converting to editable poly and removing smoothing groups doesn't help. It stays smooth all the time. But even this would not be a good solution as the mesh will be triangles instead of squares.
Anyone has any ideas about how to get a similar look by using maps/materials?
Thanks for any suggestions,
wouter
I have this model of a light reflector, which has a mirror material on it. However the surface should appear to be facetted, as in the rendering next to it. The model is smooth, and I would like to find a material solution to make it look like it's facetted. I cannot modify the model, as I need to apply this look to hundreds of other imported step files, so remodeling each reflector is just too much work.
I have been trying stuff with bump maps created from z-depth maps, checkers etc...
I also tried to apply a 3ds max material with the facetted option turned on, but for some reason this doesn't work on this imported step. Even converting to editable poly and removing smoothing groups doesn't help. It stays smooth all the time. But even this would not be a good solution as the mesh will be triangles instead of squares.
Anyone has any ideas about how to get a similar look by using maps/materials?
Thanks for any suggestions,
wouter
Comment