2 questions:
1.
Does anyone know how refractive GI caustics are generated?
I mean do they follow the settings in the caustics dialogue or are they pretty much set automatically with no means of adjusting them?
2.
How come when I have an object that is 100 percent white sitting on a 100 percent reflective black surface the reflection rendered is not white but a midtone gray? The only way I can get the reflection to be white is to turn the dark level multiplier up under color mapping.
thanks,
Vance Miller
1.
Does anyone know how refractive GI caustics are generated?
I mean do they follow the settings in the caustics dialogue or are they pretty much set automatically with no means of adjusting them?
2.
How come when I have an object that is 100 percent white sitting on a 100 percent reflective black surface the reflection rendered is not white but a midtone gray? The only way I can get the reflection to be white is to turn the dark level multiplier up under color mapping.
thanks,
Vance Miller
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