Apologies if this has been cleared up already but there seems to be more than one way to do the same thing. I just wanted to know which is the most effective.
1) Add a vray dirt material to the override in global switches and turn GI off.
Do I need to turn off my camera exposure and set my environment to white if i use this method?
2) Add a VrayExtraTex as a render element and use a vray dirt map as the texture.
Do I need to turn off my camera exposure and set my environment to white if i use this method as well? I have read that this method render slower than the above.
There is also an ambient occlusion setting in the GI rollout. How does this work? Doe it replace both the above methods?
Thanks!
1) Add a vray dirt material to the override in global switches and turn GI off.
Do I need to turn off my camera exposure and set my environment to white if i use this method?
2) Add a VrayExtraTex as a render element and use a vray dirt map as the texture.
Do I need to turn off my camera exposure and set my environment to white if i use this method as well? I have read that this method render slower than the above.
There is also an ambient occlusion setting in the GI rollout. How does this work? Doe it replace both the above methods?
Thanks!
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