Hi all
Ive recently migrated from working with Vray for maya to Vray for Max and so far I am finding a few niggles that max seems to be lacking...
1. No Ptex support
2. No rounded corners tick box on shaders or geometry ? -- the method I have seen as an alternative looks awful!
3. No bump shader to drop a blend into to apply a bump to all shaders in the blend.
4. Limited amount of materials IDs ?
5. VFB doesn't save out all images in buffer, it also seems much less intuitive than Vray for maya saving frame buffer files in general (ie if you changes your root save it doesn't update the frame buffer image directory. )
6. Vray RT implementation seems worse, its very annoying not having one click to launch RT ( instead I have to change to active shade, launch, then change back to get to my render options)
Any idea on if or when these features/issue will be updated ?
Thanks
Will
Ive recently migrated from working with Vray for maya to Vray for Max and so far I am finding a few niggles that max seems to be lacking...
1. No Ptex support
2. No rounded corners tick box on shaders or geometry ? -- the method I have seen as an alternative looks awful!
3. No bump shader to drop a blend into to apply a bump to all shaders in the blend.
4. Limited amount of materials IDs ?
5. VFB doesn't save out all images in buffer, it also seems much less intuitive than Vray for maya saving frame buffer files in general (ie if you changes your root save it doesn't update the frame buffer image directory. )
6. Vray RT implementation seems worse, its very annoying not having one click to launch RT ( instead I have to change to active shade, launch, then change back to get to my render options)
Any idea on if or when these features/issue will be updated ?
Thanks
Will
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