Is there any way to get the vraydistance texture to be a solid color up to the far distance rather than a blend between the near and far colors? I'm using displacement on a ceiling grid to get the gridlines (using just a Tile Map) but I can't work out a way to get the grid around the edge of the walls. Any ideas?
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Solid VRayDistance Map?
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Solid VRayDistance Map?
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.Tags: None
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Nevermind. An output map can control the slope just fine.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by duke2 View PostMay I suggest GradientMap for this - I use it for the same thing. It is commercial though.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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