ok so im investigating ways to efficiently render massive textures (100's of sq km, 8k x 8k texture per sq km) and tiled exr's look like a good solution.. however i just converted my first exr, and the 8k x 8k image that was 20 mb as a jpeg, is now almost 400 meg as a tiled exr at default settings. as a comparison a png of the same file was 100 meg.
now what concerns me is network overhead if im trying to load 10's of these textures over the network to various machines on the farm.
can someone clarify where the benefit lies? is it simply less ram usage allowing larger/more textures to be used? or does it only fetch data from the network for parts of the file?
basically any speed / memory advantage will be negated if all the renderboxes have to drag 10gb of textures over the network...
now what concerns me is network overhead if im trying to load 10's of these textures over the network to various machines on the farm.
can someone clarify where the benefit lies? is it simply less ram usage allowing larger/more textures to be used? or does it only fetch data from the network for parts of the file?
basically any speed / memory advantage will be negated if all the renderboxes have to drag 10gb of textures over the network...
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