Just playing around with animating some gently rippling water. Not waves as such, but the kind of gentle movements you would find on a small pond.
Still image renders look fine using a falloff in the reflection slot and 3 different levels of animated noise in the bump channels, one of which is a mask noise so that the level of waves undulates over the surface of the water.
So what are the best settings for animating this using Vray? The usual animation rules (increm add every nth frame), then render using the saved solution? The thing is, there really is very very little movement in the geometry - its very subtle indeed. Should I be using a new solution for every single frame to ensure there is no flickering?
Anyway, I'm playing around with a few settings, but if anyone has done anything like this, tips/pointers would be nice.
Thanks
Still image renders look fine using a falloff in the reflection slot and 3 different levels of animated noise in the bump channels, one of which is a mask noise so that the level of waves undulates over the surface of the water.
So what are the best settings for animating this using Vray? The usual animation rules (increm add every nth frame), then render using the saved solution? The thing is, there really is very very little movement in the geometry - its very subtle indeed. Should I be using a new solution for every single frame to ensure there is no flickering?
Anyway, I'm playing around with a few settings, but if anyone has done anything like this, tips/pointers would be nice.
Thanks
Comment