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Experimenting with using ForestPro to scatter proxy mesh deep pile carpet

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  • Experimenting with using ForestPro to scatter proxy mesh deep pile carpet

    I'm testing a deep pile carpet using some geometry. Quite intensive, but it looks good (found a BB tutorial somewhere that linked to the free snip of geometry on Turbosquid - thanks!).

    I'm contemplating using this technique in a 720P animation. Has anyone tested this? Am I likely to get some serious flickering because of GI and/or AA settings? Would settings need to be through the roof to prevent flickering?
    Kind Regards,
    Richard Birket
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    http://www.blinkimage.com

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