I have been reading this thread http://www.chaosgroup.com/forums/vbu...ht=dmc+sampler and this link http://www.interstation3d.com/tutori...yfing_dmc.html and i am torn between two ways of rendering.
Within the thread there is....
[QUOTE=Morbid Angel;520918]
DMC sampler is quite complex and hard to understand in all what goes on under the hood. Without going too much into detail, you may explore these settings:
Set all your lights to 128 subdivs
Set all your shaders to 128 subdivs (in glossy reflection)
Set your DMC sampler to 2/16
Set your DMC sampler settings to:
Adaptive amount 0.7
Noise 0.01
Global subdivs 2.0
/QUOTE]
My understanding is by using high global subdivisions, the DMC sampler must be lower in order to work out how many samples are needed for each pixel. If the DMC sampler is higher than the global subdivisions then it will result in not much adaptation and will lead to longer render times.
And then there is this method....
Here they are talking about the same situation but instead the DMC is much much higher and so are the subdivisions. Which is the better way of doing things?
Within the thread there is....
[QUOTE=Morbid Angel;520918]
DMC sampler is quite complex and hard to understand in all what goes on under the hood. Without going too much into detail, you may explore these settings:
Set all your lights to 128 subdivs
Set all your shaders to 128 subdivs (in glossy reflection)
Set your DMC sampler to 2/16
Set your DMC sampler settings to:
Adaptive amount 0.7
Noise 0.01
Global subdivs 2.0
/QUOTE]
My understanding is by using high global subdivisions, the DMC sampler must be lower in order to work out how many samples are needed for each pixel. If the DMC sampler is higher than the global subdivisions then it will result in not much adaptation and will lead to longer render times.
And then there is this method....
Originally posted by PDI
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