I have always thought that the point of refr override was to split Refr environment from Refl environment. But after som testing at work I saw that it works in another way..
It seems to take over refractions from everything in the scene for some reason. Take a look at the image. The sphere is fully refractive and should refract the plane that is behind it, but it doesnät, it refracts the Red color that I have set in the Refraction environment override. Even more strange, the reflective plane behind it reflects the sphere as red, even tho it's fully refractive and has a diffuse color of green. It's like the only thing "Refraction environment override" does is to colorize everything that is refractive in the scene.... why does it work this way?
It seems to take over refractions from everything in the scene for some reason. Take a look at the image. The sphere is fully refractive and should refract the plane that is behind it, but it doesnät, it refracts the Red color that I have set in the Refraction environment override. Even more strange, the reflective plane behind it reflects the sphere as red, even tho it's fully refractive and has a diffuse color of green. It's like the only thing "Refraction environment override" does is to colorize everything that is refractive in the scene.... why does it work this way?
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