Hi All
We are just doing a large exterior scene. There is a big plane - round 10km x 10km crated by one diffuse texture and one reflection texture, where are just rivers, ponds and small lake. I have a few questions.
If I will save a B/W reflection texture as a JPG, it takes 3,5 MB on HDD. If I save it as a PNG, it takes only 0,8 MB on HDD. The resolution is the same. What is better for Vray if we would like to save some memory? Does Vray convert all images to BMP unconpressed format or will take as is?
The other question is...does it depend on "8bit resolution"? I mean, If i shoud save textures to resolution 4096x4096 or 2048x2048 ...256 x 256 or there is no different for vray?
What kind of geometry format at Vray setting we should use: Dynamic or static? We have Q6600 with 8 Gigs mostly. Render theory is based on direct light + vrayambient light + dirt. There is no GI. A lot of trees, grass via ForestPack Pro 3.6, Still Vray 1.5SP5
Thanks a LOT!
Tomas
We are just doing a large exterior scene. There is a big plane - round 10km x 10km crated by one diffuse texture and one reflection texture, where are just rivers, ponds and small lake. I have a few questions.
If I will save a B/W reflection texture as a JPG, it takes 3,5 MB on HDD. If I save it as a PNG, it takes only 0,8 MB on HDD. The resolution is the same. What is better for Vray if we would like to save some memory? Does Vray convert all images to BMP unconpressed format or will take as is?
The other question is...does it depend on "8bit resolution"? I mean, If i shoud save textures to resolution 4096x4096 or 2048x2048 ...256 x 256 or there is no different for vray?
What kind of geometry format at Vray setting we should use: Dynamic or static? We have Q6600 with 8 Gigs mostly. Render theory is based on direct light + vrayambient light + dirt. There is no GI. A lot of trees, grass via ForestPack Pro 3.6, Still Vray 1.5SP5
Thanks a LOT!
Tomas
Comment