Hi Dears
Just a little question.
What is a theoretical depth of Z-channel? For example. I have got a scene in mm units and I would like have 1mm precision in Zdepth channel. So, if I am using EXR render output, which is 16bit float, than in one channel is 65535 colors, so theoretically can a z-channel store 65.535 mm depth in channel? Is that right?
Because sometimes looks for me, if I have a big scene...round 1 km square size, the Z channel with 1000m distance is so rough in details in front of camera.
Also, what does it mean Clamp Zdept? Does it respect Zdepth MAX value or just respect the size of BOX SCENE?
Best regards
Tomas
Just a little question.
What is a theoretical depth of Z-channel? For example. I have got a scene in mm units and I would like have 1mm precision in Zdepth channel. So, if I am using EXR render output, which is 16bit float, than in one channel is 65535 colors, so theoretically can a z-channel store 65.535 mm depth in channel? Is that right?
Because sometimes looks for me, if I have a big scene...round 1 km square size, the Z channel with 1000m distance is so rough in details in front of camera.
Also, what does it mean Clamp Zdept? Does it respect Zdepth MAX value or just respect the size of BOX SCENE?
Best regards
Tomas
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