Just started using shade maps for stereo and they seem brilliant.
Can anyone explain why the shade version of a render besides being faster also seems to be a lot less noisy?
Also there is an obvious difference between a render done with 1 reuse threshold (slow, less shade map, more "correct") compared to a render done with 100 re use threshold (faster, more shade map, less "correct")
I dont really understand why the slower more "correct" render is better? The edge of an object doesn't move in either so does the difference between the renders effect how 3D it looks?
Can anyone explain why the shade version of a render besides being faster also seems to be a lot less noisy?
Also there is an obvious difference between a render done with 1 reuse threshold (slow, less shade map, more "correct") compared to a render done with 100 re use threshold (faster, more shade map, less "correct")
I dont really understand why the slower more "correct" render is better? The edge of an object doesn't move in either so does the difference between the renders effect how 3D it looks?
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