Hello there,
We have walk cycles (loop) on 3D characters, which are made Animated Vray Proxies.
Only problem is we work with files on a fileserver, and any animated proxy played in the viewport won't cache in 3DSMAX RAM, so playback will always go and fetch data on the fileserver. (and each vrmesh is around 10Mo)
It's 100x slower playback than having each animated vrmesh in local.
Is there any way to cache vrayproxy ? (I tried point cache without success)
Thank you very much,
Marc
We have walk cycles (loop) on 3D characters, which are made Animated Vray Proxies.
Only problem is we work with files on a fileserver, and any animated proxy played in the viewport won't cache in 3DSMAX RAM, so playback will always go and fetch data on the fileserver. (and each vrmesh is around 10Mo)
It's 100x slower playback than having each animated vrmesh in local.
Is there any way to cache vrayproxy ? (I tried point cache without success)
Thank you very much,
Marc
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