ok so i have a client who wants subtly green glass.. no problem! stick a bit of green in the fog colour.
however at certain points in the animation you can see through 2 or 3 layers of glass, and it gets quite green. he wants it not to be any more green when looking through 3 layers, than 1.
i thought i could achieve this by playing with the bias, but raising the bias increases the difference between 1 layer and 3, and reducing the bias (negative numbers) seems to do the same.
other than rendering masks and doing some post (thats my current option, but its possible i might have to dump the final post on my client, as i have to jump to a new job the day this (supposedly) finishes.. so id rather get the render right (well..wrong really) any ideas?
however at certain points in the animation you can see through 2 or 3 layers of glass, and it gets quite green. he wants it not to be any more green when looking through 3 layers, than 1.
i thought i could achieve this by playing with the bias, but raising the bias increases the difference between 1 layer and 3, and reducing the bias (negative numbers) seems to do the same.
other than rendering masks and doing some post (thats my current option, but its possible i might have to dump the final post on my client, as i have to jump to a new job the day this (supposedly) finishes.. so id rather get the render right (well..wrong really) any ideas?
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