I've got a scene with moving objects. As per the spot3d tutorial I've done a irradiance map animation 'prepass' and also set light cache to 'single frame'.
Once all is calculated, i change irrandiance map to animation 'render' and turn off light cache in the secondary engine.
Now all renders just fine and looks as it should, however the rendered frame takes about double the time as say a normal frame that doesn't use a precalculated iradd & Lcache. Have I done something wrong or missed an important step here?
Cheers.
Once all is calculated, i change irrandiance map to animation 'render' and turn off light cache in the secondary engine.
Now all renders just fine and looks as it should, however the rendered frame takes about double the time as say a normal frame that doesn't use a precalculated iradd & Lcache. Have I done something wrong or missed an important step here?
Cheers.
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