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  • VRayDistanceTex "self-distancing"

    I've noticed there doesn't seem to be any way for VrayDistanceTex to let objects affect themselves the way you can with dirt. Is there any way to add that functionality? It would be really useful. Especially when used with complex materials or tweaks in Simbiont shaders to add things like rust and dirt in crevices.

  • #2
    It is somewhat more complicated... VRayDistanceTex looks for the closest point from the list of meshes; if we included the same object, then the closest point would be trivially the one that is being shaded. We would need to add more complex to logic to define what points would be acceptable as closest points based on their normals or similar. It's not impossible though, will think about it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      yes, this would be very nice for terrains too, really hoping for this. distanceTex and pflow is a killer combo

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      • #4
        I'm guessing it would slow things down a bit so it would probably be best to add it as an optional check box and not by default. I'm really hoping to see it happening though!

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        • #5
          Such an "internal" option would be great...

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          • #6
            The option I would love to have is a checkbox to make this shader work off verts only. This will allow me to make custom voronoi point distributions.
            It should be trivial to impliment too.

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            • #7
              Originally posted by Dubbie99 View Post
              The option I would love to have is a checkbox to make this shader work off verts only. This will allow me to make custom voronoi point distributions.
              It should be trivial to impliment too.
              It works with particles, and you can distribute particles on the vertices of an object.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                by self distancing... dont they mean the vray dirt material?

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                stupid questions the forum can answer.

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                • #9
                  Originally posted by Da_elf View Post
                  by self distancing... dont they mean the vray dirt material?
                  I was thinking the same. A Vray dirt should do the trick.

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                  • #10
                    Dirt cant be used as distance tex.
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                    • #11
                      Originally posted by Jiri.Matys View Post
                      Dirt cant be used as distance tex.
                      To a certain degree it can. Why not ?

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                      • #12
                        I dont know what you are looking for. But the reason why distance tex is here in a first place is because can do displace which dirt cant.
                        AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
                        ---------------------------
                        2D | 3D | web | video
                        jiri.matys@gmail.com
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                        https://gumroad.com/jirimatys
                        https://www.artstation.com/jiri_matys
                        https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
                        https://www.instagram.com/jiri.matys_cgi/
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