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Vray2.0 Vector Displacement and Mudbox 2012

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  • Vray2.0 Vector Displacement and Mudbox 2012

    Im struggling to get the results from Mudbox to look identical in Vray. Has anyone had success with this? It seems close, but Im missing a lot of the details.

    Fred

  • #2
    It's a lot easier with V-Ray for Maya (see here: http://www.spot3d.com/vray/help/maya...lacement.htm); for 3ds Max you need some additional steps (mostly converting the displacement texture from the format that Mudbox outputs to the one that V-Ray expects). I'll see if I can make the same tutorial there too.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Hello Vlado,

      i would really appreciate if you could explain how to do in a few words. i will explain my workaround for a test scene and maybe u could tell me what I've done wrong.

      in 3dsmax
      - create a box like a brick
      - chamfer the edges
      - add a level 2 turbo smooth
      - unwrap the uvs
      - export as obj

      in mudbox
      - add subdivision 3 times
      - sculpting with different brushes, deform the geometry
      - map extraction with absolute tangent and save as exr

      in after effects
      - change channel
      - do arithmetic for multiply and add
      - render the frame

      back in 3dsmax
      - add a vraydisplacementmod
      - 3d mapping
      - the vector displacement map as bitmap
      - check the "vector displacement"

      then render.

      it looks terrible, nothing similar to the mud box.
      the left image is the modified one and the right the original from mudbox.

      thanks a lot,
      SidClick image for larger version

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      Comment


      • #4
        I'm looking into it; I will post my results when I'm done.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Here is the tut for max:
          Eureka!
          Click image for larger version

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          Found it from that scene uploaded by someone nicknamed Alvarezcb:
          http://dl.dropbox.com/u/11943709/Mud...splacement.zip

          I used the ear vector displacement supplied by Beige on another thread here:
          http://www.can-con.ca/temps/ear_tan_vdm.exr.zip
          Last edited by jstrob; 07-12-2011, 08:28 AM.

          __________________________________________
          www.strob.net

          Explosion & smoke I did with PhoenixFD
          Little Antman
          See Iron Baby and other of my models on Turbosquid!
          Some RnD involving PhoenixFD

          Comment


          • #6
            and...
            Click image for larger version

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            __________________________________________
            www.strob.net

            Explosion & smoke I did with PhoenixFD
            Little Antman
            See Iron Baby and other of my models on Turbosquid!
            Some RnD involving PhoenixFD

            Comment


            • #7
              With this technique I'm still getting small artifacts in the uv seems. I just installed vay 2.20.01 right now to see if the new smooth uv option can get rid of this but in my tests that option didn't change anything. I'm still getting those artifact at the seems....
              Last edited by jstrob; 18-12-2011, 03:20 PM.

              __________________________________________
              www.strob.net

              Explosion & smoke I did with PhoenixFD
              Little Antman
              See Iron Baby and other of my models on Turbosquid!
              Some RnD involving PhoenixFD

              Comment


              • #8
                Im don't know this technique at all but to reduce/remove seems when using standard displacement you reduce the blur on the displacement bitmaps to 0.001 or something similar/small...you've probably this already
                Regards

                Steve

                My Portfolio

                Comment


                • #9
                  Thanks steve, I think I removed the blur everywhere. But still I will take another look at my whole process to see if some blur could have be added somewhere. But vlado told me on another post that the seams are always problematic with vector displacement. And that I should regular displacement with ptex... I'll give this a try.

                  __________________________________________
                  www.strob.net

                  Explosion & smoke I did with PhoenixFD
                  Little Antman
                  See Iron Baby and other of my models on Turbosquid!
                  Some RnD involving PhoenixFD

                  Comment


                  • #10
                    I tested this setup and although it works for the ear (for me i had to amplify the displacement settings to 10 -.5) i cannot get it working for my mudbox scene. I'd really like to see learn more on what would go wrong setting this up.

                    Comment


                    • #11
                      What is your scene?

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        Yep getting huge problems here too.

                        Comment


                        • #13
                          Then get us a scene, either here or to our support guys at vray@chaosgroup.com

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            Gonna do a confirm to make sure I'm not doing something really stupid here first

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