Hi,
this is going to seem like an odd request.
I've recently been doing some work for an events company which provide projection mapping onto buildings.
Sometimes this is achieved using multiple projectors set apart which overlap, especially on long buildings.
Ideally I'd render the view from the where each projector is, so the perspective matches - but then there is a problem where the overlap happens, especially if objects move over that join.
Longer focal lengths minimise the problem, but then things tend to look flatter - I've also tried building the model distorted to compensate, but that can be an issue if the building has to animate/disassemble in the animation as you see the tricks used.
I've not found a solution and mapping companies don't tend to talk to each other. I did wonder if there was a way of doing something with the ability to distort the lens in VRay, but it's simulating something very unnatural (multiple perspectives from a single camera)
Anyway, I thought I'd throw this out there to see if anyone had any ideas, but I acknowledge it's a pretty niche question...
Thanks,
Steve
this is going to seem like an odd request.
I've recently been doing some work for an events company which provide projection mapping onto buildings.
Sometimes this is achieved using multiple projectors set apart which overlap, especially on long buildings.
Ideally I'd render the view from the where each projector is, so the perspective matches - but then there is a problem where the overlap happens, especially if objects move over that join.
Longer focal lengths minimise the problem, but then things tend to look flatter - I've also tried building the model distorted to compensate, but that can be an issue if the building has to animate/disassemble in the animation as you see the tricks used.
I've not found a solution and mapping companies don't tend to talk to each other. I did wonder if there was a way of doing something with the ability to distort the lens in VRay, but it's simulating something very unnatural (multiple perspectives from a single camera)
Anyway, I thought I'd throw this out there to see if anyone had any ideas, but I acknowledge it's a pretty niche question...
Thanks,
Steve
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