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  • #16
    Any time i do that i end up abusing it and it just doesnt look right. The thing is, i've seen some people who weren't that good at rendering, posting awesome looking greenery all of a sudden. I think it coincided with PGs lawn scattering tutorial, and something else. I was wondering if anyone was aware what that other thing was . Tt has to be some evermotion tutorial or something along those lines.
    Dusan Bosnjak
    http://www.dusanbosnjak.com/

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    • #17
      Not really sure what you are even asking for? What i posted is a tree that directly came from the pack from your first picture.

      cant be much else of a help for you. maybe post a picture of your own progress and we can critique it???
      Maya 2020/2022
      Win 10x64
      Vray 5

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      • #18
        I understand - and you are right: if you use a tool badly it's not likely to fix your problem well

        Anyway, I think the answer is given above: better materials and higher density of leaves. I think the shape of hte willow branches/leaves exacerbates the problem, but it's common to all CG trees that are too thin, IMO at least.

        I'll give you something to try anyway - and it's something I find useful for many, if not most, LWF rendered images. This only works in 8 or 16bit though, so you need to convert from full linear:

        1) create a gradient map layer(found where you find pattern layers etc.) above your render. Set it to a black to white gradient.

        2) set the layer mode to Overlay and set the opacity down to something around 25%. That needs to be tweaked on a shot to shot basis, but it gives a good starting point.

        3) mask it to just the lower contrast areas if necessary

        This technique adds a really nice bit of snap to an image and is really adjustable by playing with the gradient values and layer blending/opacity. It's quite powerful actually - probably something I would consider one of my "secret weapons".

        Give it a whirl - I think it will go a long way to solving this particular problem for you.
        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

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        • #19
          Originally posted by simmsimaging View Post
          I understand - and you are right: if you use a tool badly it's not likely to fix your problem well

          Anyway, I think the answer is given above: better materials and higher density of leaves. I think the shape of hte willow branches/leaves exacerbates the problem, but it's common to all CG trees that are too thin, IMO at least.

          I'll give you something to try anyway - and it's something I find useful for many, if not most, LWF rendered images. This only works in 8 or 16bit though, so you need to convert from full linear:

          1) create a gradient map layer(found where you find pattern layers etc.) above your render. Set it to a black to white gradient.

          2) set the layer mode to Overlay and set the opacity down to something around 25%. That needs to be tweaked on a shot to shot basis, but it gives a good starting point.

          3) mask it to just the lower contrast areas if necessary

          This technique adds a really nice bit of snap to an image and is really adjustable by playing with the gradient values and layer blending/opacity. It's quite powerful actually - probably something I would consider one of my "secret weapons".

          Give it a whirl - I think it will go a long way to solving this particular problem for you.
          I do something similar to my exterior renders, but I lighten the base (grass), and darken the top (sky). I am probably the, "not very good rendering" guy, but this is something I do, too
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
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