I'm doing an animation involving a grain of sand , with the camera very close up. I have it looking pretty good so far, but what id really like to achieve are the INTERNAL cracks and fissures and opaque bits present in minerals. See the image below for reference. I guess to achieve what i want, i would have to model those bits somehow. Or is there a way of adding procedural displacement and glossiness that would THROUGH the mesh. I'm kind of stuck, so any ideas at all, would be very much appreciated.
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Thanks!
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Thanks!
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