Hi,
Rendering into linear EXR with a VrayZDepth RE into float, I can't get superior than 1 values in the Z pass. I would have a real hdr Z pass to get more precise effect on long Z ranges, but it is allways in 0-1 range. Of course clamping is disable in Z (and color mapping, my diffuse is ok). So, how can I have real hdr Z pass ?
Rendering into linear EXR with a VrayZDepth RE into float, I can't get superior than 1 values in the Z pass. I would have a real hdr Z pass to get more precise effect on long Z ranges, but it is allways in 0-1 range. Of course clamping is disable in Z (and color mapping, my diffuse is ok). So, how can I have real hdr Z pass ?
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