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How do I render a wireframe image without all triangular faces?

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  • How do I render a wireframe image without all triangular faces?

    We have been given a model in FBX format that we need to render some wireframe images from. We are trying to use a VrayEdgeTex in the opacity slot. The problem is that as the geometry (a building) is imported, all rectangular faces are split into triangles, so each triangular 'edge' has the VrayEdgeTex on there as well.

    I tried the 'optimise' modifier on parts of the mesh and ticked auto edge, but this doesn't get rid of all the diagonal edges.

    Any tips?
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

  • #2
    Convert the objects to an Editable Mesh (or slap on and Edit Mesh modifier), go into edge mode, select all edges, scroll down to the button that says 'Auto Edge' and click it. Try fine-tuning the angle value if you're not happy with the results.
    http://www.glass-canvas.co.uk

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    • #3
      I once saw a script that cleans up that Revit geometry.

      http://www.scriptspot.com/3ds-max/sc...tly-auto-edges
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

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      • #4
        Thanks Bobby! Found this thread while searching for exactly that kind of script.
        Stefanie

        https://renderkitchen.com/

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