We have been given a model in FBX format that we need to render some wireframe images from. We are trying to use a VrayEdgeTex in the opacity slot. The problem is that as the geometry (a building) is imported, all rectangular faces are split into triangles, so each triangular 'edge' has the VrayEdgeTex on there as well.
I tried the 'optimise' modifier on parts of the mesh and ticked auto edge, but this doesn't get rid of all the diagonal edges.
Any tips?
I tried the 'optimise' modifier on parts of the mesh and ticked auto edge, but this doesn't get rid of all the diagonal edges.
Any tips?
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