Hello
First of all, what exactly does glossiness do? Since it is a number between 0 and 1 where 0 is maximum scattering and 1 is minimum my guess was that glossiness = cos(a_r) where a_r is the maximum sample angle between the reflection vector and the sample vector?
Second, is it possible to render the glossiness value as a render element?
Thanks in advance
First of all, what exactly does glossiness do? Since it is a number between 0 and 1 where 0 is maximum scattering and 1 is minimum my guess was that glossiness = cos(a_r) where a_r is the maximum sample angle between the reflection vector and the sample vector?
Second, is it possible to render the glossiness value as a render element?
Thanks in advance
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