i would like to create a vraymaterial-glass without raytraced reflection but
a reflection map instead. i got a quite complex sky environment mapping with a lot of clouds. when they are reflecting in a building`s windows, it looks quite messy. how can i make a solid color reflect in the winows and override raytraced reflections?
thanks s.
a reflection map instead. i got a quite complex sky environment mapping with a lot of clouds. when they are reflecting in a building`s windows, it looks quite messy. how can i make a solid color reflect in the winows and override raytraced reflections?
thanks s.
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