Hi Vlado,
I came here to the forms to ask if there was going to be a standalone version of VRay. I read the announcement forum and there it was! In not so many words. I use Maya and Lightwave but not Max and I've been drooling over VRay for a long time now. I've been dreaming about a situation where I could pick and choose my renderer based on what I wanted to use and not on what the particular software has.
Lately I've been checking out the RenderMan interface. It's pretty cool. they seem to have thought of just about everything. But what do you expect from a technology that's been evolving for 25 years. There are also a couple of free REYES renderers based on the Renderman format that I've been using.
Anyway, I wanted to ask a few questions.
1) First is, will VRay have a shading language?
2) If so, have you considered the renderman standard?
3) is it just a command line executable that can be called by other programs or an NT service or something like that? Of will it have some kind of GUI interface?
4) how are you going to handle the data from other apps? Will there be some common interface or do we have to convert our scenes to Max format?
5) I'm interested in knowing about the file format. Will we have to declare our geometry on every frame like in RIB or will there be some kind of built in interpolation?
Thanks for any information you can give,
-=GB=-
Animator/Technical Director
Bent Image Lab
www.bentimagelab.com
I came here to the forms to ask if there was going to be a standalone version of VRay. I read the announcement forum and there it was! In not so many words. I use Maya and Lightwave but not Max and I've been drooling over VRay for a long time now. I've been dreaming about a situation where I could pick and choose my renderer based on what I wanted to use and not on what the particular software has.
Lately I've been checking out the RenderMan interface. It's pretty cool. they seem to have thought of just about everything. But what do you expect from a technology that's been evolving for 25 years. There are also a couple of free REYES renderers based on the Renderman format that I've been using.
Anyway, I wanted to ask a few questions.
1) First is, will VRay have a shading language?
2) If so, have you considered the renderman standard?
3) is it just a command line executable that can be called by other programs or an NT service or something like that? Of will it have some kind of GUI interface?
4) how are you going to handle the data from other apps? Will there be some common interface or do we have to convert our scenes to Max format?
5) I'm interested in knowing about the file format. Will we have to declare our geometry on every frame like in RIB or will there be some kind of built in interpolation?
Thanks for any information you can give,
-=GB=-
Animator/Technical Director
Bent Image Lab
www.bentimagelab.com
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