Hi all,
Been posed a question.
Say we are doing a large area of trees.
I would usually have a few base vray meshes in the scene, and then instance them around to create an area of a few hundred to get the desired effect.
Boss man thinks that making a copy rather than an instance of the vray mesh tree would be quicker for max to process and vray to render, as it just looks for the vrmesh rather than checking the instance and then the vrmesh.
Anyone know which method would be faster. Or are they basically the same when using a vrmesh.
Cheers!
-j
Been posed a question.
Say we are doing a large area of trees.
I would usually have a few base vray meshes in the scene, and then instance them around to create an area of a few hundred to get the desired effect.
Boss man thinks that making a copy rather than an instance of the vray mesh tree would be quicker for max to process and vray to render, as it just looks for the vrmesh rather than checking the instance and then the vrmesh.
Anyone know which method would be faster. Or are they basically the same when using a vrmesh.
Cheers!
-j
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