We have some strange problem in one of our scenes. I'll try and explain it as well as I can.
It's a static animation. The only things that are animated are some shaders (mix value in a vray blend shader, all materials have translucency), and the camera. We calculate Light cache for secondary bounces using Fly-through mode, use camera path On, store direct light On and use glossy rays Off. The primary is set to IR map and we calculate every 5th frame with medium settings.
The blend shaders mix value goes from 0-100% in frame 0-140, the curve has ease out/ease in. The problem we have is that when the animation goes from frame 140 to 141, the lighting changes on those materials that are animated. It looks as if someone turns on a second light in the scene. Specular highlights and GI gets alot brighter. And all happens in one frame, when the mix value gets to 100%.
It's a static animation. The only things that are animated are some shaders (mix value in a vray blend shader, all materials have translucency), and the camera. We calculate Light cache for secondary bounces using Fly-through mode, use camera path On, store direct light On and use glossy rays Off. The primary is set to IR map and we calculate every 5th frame with medium settings.
The blend shaders mix value goes from 0-100% in frame 0-140, the curve has ease out/ease in. The problem we have is that when the animation goes from frame 140 to 141, the lighting changes on those materials that are animated. It looks as if someone turns on a second light in the scene. Specular highlights and GI gets alot brighter. And all happens in one frame, when the mix value gets to 100%.
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