Anyone have any tips on how to create a very fine architectural mesh material - like the type that often surrounds fire escape staircases. It is a very 'transparent' material, but I don't want it to look like shiny glass. I thought about using a fine grid mesh bitmap in the refract slot, but I fear this would take an age to render.
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fine architectural mesh
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i used a standard mat + opacity map for this one day arch.comp.
the scaling of the mesh is too big, but i was in a hurry and the client cared about other things...
the shadow casted on the water below looked quite nice...
btw: the free "blinds" script turned out very usefull, because the client wanted to experiment with the settings (up, down, angle, etc..)
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