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Vraydisplacement mod with 2 texture id'd - different UV's

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  • Vraydisplacement mod with 2 texture id'd - different UV's

    I have a problem. I want to use 2 different textures for displacement...a mixture of both, but 1 is using a uvw map that is top down flat and the other is using a uv map that is flat across the object. Vray displacement can only use 1 uv coord it seems so how do i do this ?
    Regards

    Steve

    My Portfolio

  • #2
    If you use the 3d mapping method, you should be able to use any number of textures on any number of mapping channels.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Is there any info on how to set this up as I thought the texture chan option in vraydisplacement decides which single texture channel to use for displacement...
      Regards

      Steve

      My Portfolio

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      • #4
        Dont worry, i think ive sorted it out.
        Regards

        Steve

        My Portfolio

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