Hi everyone, hi Vlado 
What is the right thickness for surface of water? For example.. to simulate correctly a pool.
Sometimes I get good results with 2-3cm thick object..
other times I dont' use thickness but just a simple plane (but objects under the water looks too deformed!)
But, generally... what is the physical correct approach for V-Ray?
1) creating an object "surface of water" with a specific thickness
2) creating an object "surface of water" without thickness (simple plane)
3) creating a box imitating the volume of the water?
Thank you

What is the right thickness for surface of water? For example.. to simulate correctly a pool.
Sometimes I get good results with 2-3cm thick object..
other times I dont' use thickness but just a simple plane (but objects under the water looks too deformed!)
But, generally... what is the physical correct approach for V-Ray?
1) creating an object "surface of water" with a specific thickness
2) creating an object "surface of water" without thickness (simple plane)
3) creating a box imitating the volume of the water?
Thank you

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