im playing round with mudbox for the first time. ive created a wierd blobby thing, set up ptex, and drawn on it like a child (i did say first time) ive tried "send to max" which just didnt do anything. then i exported selected as an fbx. i also right clicked on the texture layer and saved it as a ptex.
opened mesh fbx in max, assigned vray material, added vrayptex map and loaded the saved ptex file.
in the material preview i can see a few faces with colour on them, but most are black.
when i render i get no texture at all.
i then tried saving the level 9 subdivided mesh as a displacement ptex for a level 5 mesh. exported level 5 mesh to max, put vraydisp. modifier on it and loaded the displacement ptex file. i get -a result- but its -nothing like- the object. looks like all the tiles of the ptex are in the wrong order and there are only a few there. random gibberish basically.
as a newb i fully expect i just dont understand the workflow yet. but i cant find much documentation on this workflow anywhere.
apologies if this is a mudbox question and should be in "take 5"
opened mesh fbx in max, assigned vray material, added vrayptex map and loaded the saved ptex file.
in the material preview i can see a few faces with colour on them, but most are black.
when i render i get no texture at all.
i then tried saving the level 9 subdivided mesh as a displacement ptex for a level 5 mesh. exported level 5 mesh to max, put vraydisp. modifier on it and loaded the displacement ptex file. i get -a result- but its -nothing like- the object. looks like all the tiles of the ptex are in the wrong order and there are only a few there. random gibberish basically.
as a newb i fully expect i just dont understand the workflow yet. but i cant find much documentation on this workflow anywhere.
apologies if this is a mudbox question and should be in "take 5"
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