Hi,
I m trying to use Bake3D to produce semi-transparent png shadows under a chair.
Here is what I have allready tryed :
1) under my chair, I have place a square poly
2)I assign to it the VRay mat warper and turn on mat object.
3) I place in the mat warper a Max's standard matte material
4) I run Bake3D on my poly
The baked shadow of the chair looks perfect BUT the png has absolutly no alpha channel and it seems that VRay render the matte object like a "standard" VRay material.
Maybe I missunderstood something? or maybe it is simply not possible for now with this version of Bake3D?
I m trying to use Bake3D to produce semi-transparent png shadows under a chair.
Here is what I have allready tryed :
1) under my chair, I have place a square poly
2)I assign to it the VRay mat warper and turn on mat object.
3) I place in the mat warper a Max's standard matte material
4) I run Bake3D on my poly
The baked shadow of the chair looks perfect BUT the png has absolutly no alpha channel and it seems that VRay render the matte object like a "standard" VRay material.
Maybe I missunderstood something? or maybe it is simply not possible for now with this version of Bake3D?
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