I'm working on a project that is that requires Stereoscopic Dome rendering at 220 degrees. The VrayDomeCamera is great, but as you may know its not as simple as offsetting 2 cameras to get the proper 3d effect from all viewing directions.
There is a guy that has written a camera shader for MentalRay that adjusts the camera positions on a per-pixel basis so that the 3d effect can be viewed from all angles.
Main Site:
http://fulldome.ning.com/forum/topic...age=4#comments
Source Code:
https://code.google.com/p/domemaster-stereo-shader/
As of now I'm looking at the SDK and thinking that the VrayStereoscopic Helper is probably the plugin to add the additional features. Curious what everyone's thoughts are.
Also to compile the Stereoscopic helper provided in the SDK I need a few header files not included.
missing files:
#include "camerasampler.h"
#include "pzfilestream.h"
#include "pbufferedstream.h"
#include "../vrayphysicalcamera/pb2enumphysicalcamera.h"
Best Regards,
Tharyn
There is a guy that has written a camera shader for MentalRay that adjusts the camera positions on a per-pixel basis so that the 3d effect can be viewed from all angles.
Main Site:
http://fulldome.ning.com/forum/topic...age=4#comments
Source Code:
https://code.google.com/p/domemaster-stereo-shader/
As of now I'm looking at the SDK and thinking that the VrayStereoscopic Helper is probably the plugin to add the additional features. Curious what everyone's thoughts are.
Also to compile the Stereoscopic helper provided in the SDK I need a few header files not included.
missing files:
#include "camerasampler.h"
#include "pzfilestream.h"
#include "pbufferedstream.h"
#include "../vrayphysicalcamera/pb2enumphysicalcamera.h"
Best Regards,
Tharyn