hi !
i`m rendering an technical animation. the szene has a high number of polygons (about 2 million). i tested some settings and the best i get are:
singel frame (object motion)
First bounce
-3/-1
Clr thresh 0,3
Nrm thresh 0,3
Dist. thresh 0,5
Hsph. subdivs 50
Interp. samples: 20
Secoundary bounces
Direct Computation
Subdivs 3
Depth 5
the main problem is, that GI flickers between the geometries and the rendertime is about 30min by a dual MP2000 (960x540) !
doese anyone have an idea
please help....
hofi
i`m rendering an technical animation. the szene has a high number of polygons (about 2 million). i tested some settings and the best i get are:
singel frame (object motion)
First bounce
-3/-1
Clr thresh 0,3
Nrm thresh 0,3
Dist. thresh 0,5
Hsph. subdivs 50
Interp. samples: 20
Secoundary bounces
Direct Computation
Subdivs 3
Depth 5
the main problem is, that GI flickers between the geometries and the rendertime is about 30min by a dual MP2000 (960x540) !
doese anyone have an idea
please help....
hofi
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