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"attempt" to produce scanline exr

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  • "attempt" to produce scanline exr

    the latest sp indicates the following:

    When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one

    in what cases will vray fail at saving a scanline exr and are there any downsides to trying to get vray to save a scanline exr in terms of ram usage?

    V Miller

  • #2
    It will fail if you turn off the "use memory frame buffer" option for sure. Otherwise, at the end of the rendering, V-Ray will take the memory buffer, write out a second scanline .exr file, delete the original tiled file, and then rename the scanline file to the original name. To be honest I have not measured how much memory the scanline conversion takes beyond the obvious amount needed for the memory frame buffer.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Vlado just as an aside would it be possible to get a few options added in to this similar to the flags in the vrimg2exr command line? As a preference I'd always like ZipS compression and the datawindow turned on for nuke as they make another huge difference to the redraw speed of files - would it be a big deal to add in compression, color depth and datawindow options into the save dialog?

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      • #4
        good to know since as a rule I usually leave the memory frame buffer off as I always believed it sucked up resources. I think the additional options that joconnell mentioned would be a great addition.

        V Miller

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        • #5
          Originally posted by joconnell View Post
          Vlado just as an aside would it be possible to get a few options added in to this similar to the flags in the vrimg2exr command line? As a preference I'd always like ZipS compression and the datawindow turned on for nuke as they make another huge difference to the redraw speed of files - would it be a big deal to add in compression, color depth and datawindow options into the save dialog?
          It's not that difficult. Will make a note for it. BTW there is already an option for the color depth.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Originally posted by vance3d View Post
            good to know since as a rule I usually leave the memory frame buffer off as I always believed it sucked up resources.
            It does However for the scanline .exr we really need the frame buffer to be in memory.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment

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