dear, very dear frayforum,
after reading the gamma treads and tutorials i still don´t get it (is it that complicated or is it me....).
I have:
- max presets gamma and lut: gamma 2,2 ; affect color selector and mat editor, input 2,2, output 2,2
- vray physicam, vray sun and sky, all default (disabled vignetting)
- vray color mapping exponentional, dark/bright/gamma = 1
- vray framebuffer srgb mode
now i put some boxes in the scene, apply 10 vray materials with EVEN steps of plain diffuse grey colors with values from 5 to 250.
I get a dark box with 50 and a bright box with 240 wich are ok to me, but i would expect the in between greys showing an even range from dark to bright.
But i get an biased scale from dark to bright where the 128 medium grey is sitting somewhere at 210 which gives me very few tones in dark and lots in the bright. The worst is i can´t trust the mateditor, i have to set medium tones somewhere at 25. This also dramatically affects greyscale mask, where i always have to set an "inverse gamma" curve in the output map.
how can i manage to produce an even scale to benefit from the whole range?
Matthias
after reading the gamma treads and tutorials i still don´t get it (is it that complicated or is it me....).
I have:
- max presets gamma and lut: gamma 2,2 ; affect color selector and mat editor, input 2,2, output 2,2
- vray physicam, vray sun and sky, all default (disabled vignetting)
- vray color mapping exponentional, dark/bright/gamma = 1
- vray framebuffer srgb mode
now i put some boxes in the scene, apply 10 vray materials with EVEN steps of plain diffuse grey colors with values from 5 to 250.
I get a dark box with 50 and a bright box with 240 wich are ok to me, but i would expect the in between greys showing an even range from dark to bright.
But i get an biased scale from dark to bright where the 128 medium grey is sitting somewhere at 210 which gives me very few tones in dark and lots in the bright. The worst is i can´t trust the mateditor, i have to set medium tones somewhere at 25. This also dramatically affects greyscale mask, where i always have to set an "inverse gamma" curve in the output map.
how can i manage to produce an even scale to benefit from the whole range?
Matthias
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