Hi,
I´ve tried to figure out how to make use of the new shademap feature within the stereoscopic helper. I know it´s rendering faster when
directly rendering DOF and Motion Blur, but we are doing both effects in post. So I´ve setup my scene to render the first (LEFT) image with
saving a shademap per image, and then rendering the second image (RIGHT, with offset right, so I could use the first rendered image as LEFT).
The renderings took app. 20 min. per frame for the LEFT image (which saved the shademap file)
The renderings for the right image, which is then using the pre-rendered shademap, also took app. 20 min. per frame.
-> Total time per stereo image pair: app. 40 minutes
I don´t see any speed improvements when rendering this way, compared to rendering two separate images for LEFT and RIGHT without the
shademap. Rendering a stereo image instead of rendering two separate images for LEFT and RIGHT would not be an option, as it would increase
rendertime (pre-rendering shademap = 20 min., rendering stereo image = longer than 20. min. for second image).
Is there anything I´m overseeing ? Anything I´m doing wrong ? Or is the shademap primarily speeding up rendered DOF and Motion Blur ?
How is the shademap depending on the type of scene (with lots of small detail vs. low detail, many lights, less lights) ?
Any help would be appreciated.
Best,
Martin
I´ve tried to figure out how to make use of the new shademap feature within the stereoscopic helper. I know it´s rendering faster when
directly rendering DOF and Motion Blur, but we are doing both effects in post. So I´ve setup my scene to render the first (LEFT) image with
saving a shademap per image, and then rendering the second image (RIGHT, with offset right, so I could use the first rendered image as LEFT).
The renderings took app. 20 min. per frame for the LEFT image (which saved the shademap file)
The renderings for the right image, which is then using the pre-rendered shademap, also took app. 20 min. per frame.
-> Total time per stereo image pair: app. 40 minutes
I don´t see any speed improvements when rendering this way, compared to rendering two separate images for LEFT and RIGHT without the
shademap. Rendering a stereo image instead of rendering two separate images for LEFT and RIGHT would not be an option, as it would increase
rendertime (pre-rendering shademap = 20 min., rendering stereo image = longer than 20. min. for second image).
Is there anything I´m overseeing ? Anything I´m doing wrong ? Or is the shademap primarily speeding up rendered DOF and Motion Blur ?
How is the shademap depending on the type of scene (with lots of small detail vs. low detail, many lights, less lights) ?
Any help would be appreciated.
Best,
Martin
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