I am trying to understand Affect All Channels. From another thread it seems that I should be able to get selection masks from objects seen in mirrors and through glass. I have used PSD Manager 2.0 for all selection masks (selection layers in Photoshop) in the past and have recently upgraded to 3.0.
The first attached image below shows my scene; 20 boxes all with a different Effect ID assigned, a mirror behind and glass in front, also with a different Effect ID.
The second image shows my material set up and the third shows my attempt at getting selection layers using render elements (which I'm not sure I know how to use btw).
Would some one be willing to help me with this? Thanks.
Craig
The first attached image below shows my scene; 20 boxes all with a different Effect ID assigned, a mirror behind and glass in front, also with a different Effect ID.
The second image shows my material set up and the third shows my attempt at getting selection layers using render elements (which I'm not sure I know how to use btw).
Would some one be willing to help me with this? Thanks.
Craig
Comment