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Light cache calculation and reinhard color mapping in VFB

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  • Light cache calculation and reinhard color mapping in VFB

    Hello,

    Just a question/observation...
    It seems to me that light cache calc. does not appear affected (visually in VFB) by the burn value in color mapping.
    i.e. the light cache calc. looks like full burn intensity but the render pass come out corrected.
    So, am I doing something way off, or is this normal expected behavior? Just noticed this lately, maybe it was always that way...

    If it is normal, would it be too hard to make it so that the light cache is affected by burn value at least visually in the VFB?)

    Thanks!
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