Announcement

Collapse
No announcement yet.

Any tips on speeding up the carpaint shader?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Any tips on speeding up the carpaint shader?

    I've finally started getting something I really like with the Vraycarpaint for a metallic finish. It just took a lot of putzing to find some settings that worked and a bit of blending etc, but it looks pretty good to me.

    However it renders super slow. I'm pretty sure it's just anti-aliasing the 1.5 billion flecks in my 11K render - but wondering if there are any good general setting tips for this kind of material? I am running BF/LC with AA at 1/20 and plenty of material sub-ds where I can. I have no aa filtering on at all.

    Would something like Area anti-aliasing actually speed this up? generally I find the AA filtering is slower and unnecessary for me. Anything else to play with that might help?

    /b
    Brett Simms

    www.heavyartillery.com
    e: brett@heavyartillery.com

  • #2
    U really need GI for cars ?

    Use 32 sample for lights(up to 128+ for dome), materials and 5-20 AA DMC.

    GL.
    Last edited by Dariusz Makowski (Dadal); 16-02-2012, 05:15 PM.
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

    Comment


    • #3
      I would say yes, but it's not a car anyway
      I will try 5-20 and see if it's faster. Thanks man.
      b
      Brett Simms

      www.heavyartillery.com
      e: brett@heavyartillery.com

      Comment


      • #4
        U definietly need more than 8. If u use metalic then the glossy samples need more than 8 to render faster and not slow down AA.

        ps I ment 32 samples for materials too as well as lights...

        GL
        Last edited by Dariusz Makowski (Dadal); 17-02-2012, 04:41 AM.
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

        Comment


        • #5
          Originally posted by simmsimaging View Post
          I will try 5-20 and see if it's faster. Thanks man.
          going from 1/20 to 5/20 is going to be much slower...

          Hows your reflection depth/can it go any lower?
          In your light cache, turn on pre-filtering, use lightcache for glossy rays, and interp samples to 100. see what happens.
          Could consider changing your GI? brute force is horrifically slow and telling the difference between that and a well set up IRmap is near impossible. aside from the extra noise on the BF render...

          Comment


          • #6
            Hard to say if I dont know scene set up. All things varry... If u go up only on AA it will go slower, u need to have equal samples in materials so engine dont strugle to clear material noise using AA but actually material... I would not use GI at all tbh - but like I said, I need to know what is in scene to optymize it...
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

            Comment


            • #7
              Originally posted by cubiclegangster View Post
              going from 1/20 to 5/20 is going to be much slower...

              Hows your reflection depth/can it go any lower?
              In your light cache, turn on pre-filtering, use lightcache for glossy rays, and interp samples to 100. see what happens.
              Could consider changing your GI? brute force is horrifically slow and telling the difference between that and a well set up IRmap is near impossible. aside from the extra noise on the BF render...
              Thanks for the input!

              Yep, you are right: it was much slower
              Reflect/Refract depth is as low as it can go. Normally I use very high values for maximal realism, but in this case I dropped it down. It's kinda the same with GI. The IR setup is hard for me because I don't use it much, but I generally find that BF is not that much slower quite often, and it scales better when rendering at various resolutions (without having to change anything around). However, I did give LC/IM a try via SolidRocks and it was rendering slower by far than my LC/BF method.

              In this case though, GI is very secondary - it really seems to be the AA that is doing it. I actually moved back away fom the vraycarpaint shader and back to my own custom one and it's rendering a lot faster. I think the flakes and AA just don't get along that well

              DADAL: material samples are all at 32 or more. 32 is a base level for me. Lights are 32 to 64 . I can't say I saw much difference in time with those going up and down though.

              /b
              Brett Simms

              www.heavyartillery.com
              e: brett@heavyartillery.com

              Comment


              • #8
                Not much about rendering quicker in upping samling. It just give better quality for same time. How long does it take to render/size/scene details?

                Thanks, bye.
                CGI - Freelancer - Available for work

                www.dariuszmakowski.com - come and look

                Comment


                • #9
                  It takes various amounts of time depending on the res and area - it's a hard thing to quantify. That's why I was looking for more generalized tips for busy materials like that.
                  Brett Simms

                  www.heavyartillery.com
                  e: brett@heavyartillery.com

                  Comment

                  Working...
                  X